Our Design Thinking programmes emphasise key components of a design thinking process including empathy, problem definition, iterative design, user acceptance testing and prototyping.
Create worlds, environments, and creatures or take an idea and start prototyping in 3D software.
Suitable for Years 5 and up
Work collaboratively to create a Rube Goldberg machine which will become a part of the class 'super machine'
Book NowTake inspiration from the innovators of Aotearoa and use the design thinking process
to solve a local problem
Design, create and test a digital game, no coding knowledge is required
Suitable for Years 4 and up
Delve into the world of game design and create your own game, take inspiration from MOTAT's vast collection of board games and digital games
Suitable for Years 4 and up