Our Design Thinking programmes emphasise key components of a design thinking process including empathy, problem definition, iterative design, user acceptance testing and prototyping.
Designing and inventing allows students to practice critical thinking, problem solving and collaboration skills.
In this program, students will embark on an exciting journey of discovery as they work together in teams to design and construct their very own machine using wooden inclined planes, levers and wheels and axles. Each team is challenged to engineer a mechanism that will transport a ball from one end of the machine to the other, showcasing their problem-solving skills and ingenuity every step of the way.
Suitable for Years 1 - 3.
Inspire creativity and collaboration with "Invent-a-Machine Senior," an immersive education programme where students design and build a machine that carries a marble from one side of the room to the other. This hands-on experience combines engineering, teamwork, and problem-solving as students collaborate to incorporate a lift component into their creations.
Length: 90 minutes
Suitable for Years 4+
Life Hack! unlocks the power of design thinking.
For Years 1-3, we offer Egg Drop, a fun activity that emphasises testing and adapting designs.
For Year 4 and up, Life Hack! delves into ideation, prototyping and iteration. We also provide a specialised lesson for the Solve for Tomorrow competition. Join us in fostering creativity and problem-solving skills!
Suitable for Years 1 - 8.
Book NowDigital game design is the art of crafting interactive experiences through the combination of technology, storytelling, and mechanics. Unlock your student’s creativity as they dive into the fun world of game design to create their own platform-style digital game. We’ll explore game mechanics, story telling and design, allowing students to bring their ideas to life. No coding experience is needed for this programme.
Suitable for Years 4 - 8.
Delve into the workings of game mechanics, uncovering the secrets that make games both thrilling and addictive by investigating games from the MOTAT collection. Armed with this newfound knowledge, students can become game creators themselves. Through MOTAT’s hands-on workshop students are able to unleash their creativity to design and prototype their own digital platform-style game.
Length: 90 minutes
Suitable for Years 5+.